![]() ![]() ![]() When you've taken care of the nocturnal nasties, it's back to the daytime, only now a few of your rows are taken up by your backyard pool (there are snorkel zombies). Just when you've gotten your daytime defense strategy down, the zombies decide to attack at night and you have a whole new set of plants to manage. Variety and creativity take this basic mission structure and turn it into something special. After you've survived the final wave of zombies, you're rewarded with a new minigame, a new type of plant, or perhaps just a hastily scrawled note from your would-be assailants. As the zombies become more numerous, you bolster your botanical battalion with a growing variety of projectile launchers, defensive barriers, attack amplifiers, and one-use weapons of zombie destruction. Your basic attack units shoot peas down the row that they are planted in, so you'll need one in each row before too long. During the first minutes of a level, it's a measured balancing act between building your sunflower ranks and laying down defenses to deal with the first few zombies. However, you need more sunlight than is freely available, so you have to plant sunflowers to generate more sunlight. Setting a plant down in a square costs sunlight, a resource that falls intermittently from the sky. At the top of the screen there are a number of slots that house the various plants at your disposal. Zombies shamble up the rows of the grid toward your house, and if they get past your defenses, well, you know. Your lawn is divided into a grid, and each square can hold one plant. It's a delightful game that is both addictive and accessible, and you'll never look at your garden the same way again. Zombies rolls out new units and environments at a good pace, and the minigames, puzzles, and Survival mode offer some clever and challenging diversions. The basic gameplay is pleasantly engaging, but it will take seasoned defenders a few hours before they can play legitimately challenging levels. Zombies is solidly rooted in the tower defense genre, but it grows and branches in such a charming, accessible way that almost anyone can pick it up and have a lot of fun. To protect your own gray matter, you create defensive fortifications around your house by cultivating a wide variety of cute, combat-ready plants to handle the goofy varieties of zombie attackers. Despite being brainless, plants apparently appreciate the hand that waters them, so when zombie hordes come to eat your brains, it's Plants vs. Plants and zombies aren't exactly what you'd call natural enemies, given the latter's single-minded hunger for brains and the former's complete lack thereof.
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